Project: Min-Mins (Android)
Role: Systems Developer
Responsibilities:
• Completing this online 2D turn-based tactical combat game that was published in the
Android Store, featuring 5 types of units and 5 members on each team.
• Developing a training mode with levels along with an online PvP game using Photon
Networking, which includes rounds, turns, actions, and powers that use collision, with
the local player placed on the left and the rival on the right.
• Adding features for Enjin NFT and coins, including a store with chests for units where
players can earn ore used for team boosts.
• Creating 3d prototype of previous game 2d gameplay, using DepthMask shader to
allow vision through clouds with spherical masks.
• Creating a prototype of gameplay, using bullets to destroy clouds on collision.
Technologies: Unity, C#, Photon 2, Unity Web Requests, Enjin, InGameDebugConsole, Git,
Sourcetree, EasyTouch, Game of Whales, NGUI, Unity Analytics, Unity IAP, DepthMask shader,
Plastic SCM.
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