Project: Shield of Shalwend (PC, Oculus)
Role: Systems Developer
Responsibilities:
• Expanding a 3D top-view action game called Shield of Shalwend that was published
on Steam.
• Adapting gameplay from moving between 3 lines to attack incoming enemies to a
Beat 'em up style game with free movement on a 2d surface.
• Putting together weather, and post-processing effects and model/dialogues/scenery
for cutscenes.
• Adding an Enjin NFT special hammer and shield.
• Creating a 2-player online version for the game using Photon Networking.
• Developing a VR version of this game using Oculus.
Technologies: Unity, C#, Git, Svn, Enjin, Rewired, Photon 2, Oculus Quest, Json, Mecanim,
MasterAudio, Unity IAP, UniStorm, Unity Analytics.
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